Unlock the Secrets of Blender Animation with this FREE PDF Book
We are about to expand on our Blender NLA Motion Editing and Animation Workshop with a deep exploration and look at Retargeting and Motion Editing along with how to avoid the pitfalls of the current limitations. If you are wanting or needing to move away from Maya and MotionBuilder and not sure how you are going to do it, this is the way.
Before we finish those new videos we wanted to share a quick set of preview videos that cover the basics to that everyone could use. These videos pair with our in depth look at the Blender NLA where we explore the settings and learn how to Map years of Maya/MotionBuilder animation and story tool work into Blender.
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There are many, many tutorials showing “how” to retarget in Blender with the Rokoko and Rigify rig and they continue to perpetuate common errors and misunderstandings of how to use the tools without a destructive workflow or adding extra steps or simply being wrong from the start (retarget to the metarig for example) so we hope this helps clear up some of the common mistakes and helps you get your work done. 1. Pose your target character in a pose to match the source animation and use the “current” not rest pose button for better retarget. Don’t edit the rest pose destructively.
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2. Build a custom name map for Rigify controls, don’t build the Bone list and leave it as is, it maps wrong bones like MCH, ORG, DEF bones, map the controls only.
3. Use the new extra item options to drive both IK and FK during the retarget instead of baking /switching one limb at a time after the FK retarget.
“This tutorial was originally featured in issue 58 of 3D Artist Magazine and is kindly republished with their permission. The brief was for a 17-step tutorial to accompany an interview I gave, but the technique really only takes a few minutes once you get the hang of it, allowing you to quickly pump out mocap cycles as a starting base to work with. Importantly, these are just the first few minutes of a LOT of work required to make them final – that’s where the magic comes in.”
Demo Files — Blender.org
Here you can see that the retargeting can be done onto a more fully featured rig using an unreleased set of advanced retargeting tools.
Full IK rig from @Soranin422 being retargeted from FK source @MoCapOnline character pack animation using @JimKroovy beta Retarget Tools. *gif capture with me scrubbing the timeline looking slow, retarget is live and realtime. #b3d #NLA #MotionEdit #MotionCapture @ pic.twitter.com/miJk87rIOl— Brad (@bclark_cgchar) August 10, 2020
Using the Unreal to Rigify tool from Epic? Check this tweak to speed up quickly converting your animation to IK on Rigify.
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If you edit the template like sown in the Template Example video, sothe IK controls are mapped for conversion to Rigify, you can skip the slow and painful process of doing the bake IK after. (click to download larger image)
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Also if you haven’t see our new addon that lets you cycle the display of the viewport controls just like Maya and MotionBuilder go check it out on our Blender Addon repository along with our new Scrub Time (Maya K key, MotionBuilder Jog J key) tool we demoed in our training video.
Default hotkey on install is ALT + 1 to cycle the “rig” in pose mode as long as your armature isn’t set to “In Front” in object mode.
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Great example of applying Motion Capture to a project and using it to make the end result better. Glad to have been able to share some tips and workflow ideas with him. Note that this is a very manual process for retargeting and works fine but using tools like B.L.E.N.D to build a retarget map or Rokoko to do the connection between the skeleton and the rig is recommended where possible. This example is a more destructive approach to motion editing but it is a good foundation look at rigging for motion capture and creative tool use to make a mechanical rig work with a human capture.
CGDive has an extensive video library on retargeting tools and the NLA and Rigify rigging that we fully recommend as a resource and a friend of Rigging Dojo.

RADiCAL Studio is here! Our AI on your machine. Unlimited animation. Unlimited FBX exports. Unreal Engine live-streaming capability. #ar #vr #cinema4d #unity3d #unrealengine #3danimation #3d #motioncapture #mocap #gamedev #virtualproduction #readyplayerone #vfx #blender3d pic.twitter.com/159jTI3NyX— RADiCAL (@RADicalMotionAI) September 11, 2020Are you an aspiring animator seeking to refine your skills in 3D animation? Look no further than the Blender Animation Bootcamp by CG Cookie, a comprehensive course designed to help motivated learners with a beginner’s understanding of Blender animation. This course, led by professional animator Wayne Dixon, offers a step-by-step approach to mastering fundamental animation principles using the open-source software Blender. Let’s explore what this course entails and how it can elevate your animation skills.
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Pietro Chiovaro a young 3D Artist from Palermo, Italy. He has always been a movie lover and videogames enthusiast. In the past years, he has been focusing his studies on the development and creation of assets, characters and environments. To offer a complete set of skills, he has also developed his competences.
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